Steerable Projection AR

Fully interactive, game-centered AR projected across a large space.

Role
Creative liaison, technical direction, software architecture, team management
Areas
Installations, XR, Hardware

A large-scale, fully interactive AR exploration I built at Mirada around gaming. Instead of a fixed projection surface, steerable projection moves the experience around the space, so the game can follow the players.

I was the creative liaison and technical director, designed the software architecture and managed the team.

A two-column comparison. Steerable Projection AR was game-centered, fully interactive and large scale, with steerable projection. Immersive Projection AR was music-centered, moderately interactive and large scale, with custom projection mapping.
The two sibling explorations differ in focus and in how interactive they are.

One of my immersive projects at Mirada. Its sibling is Immersive Projection AR.