Projection AR Tabletop Gaming

Augmented reality projected onto an ordinary table, with touch.

Role
Software architecture, hardware prototyping team, software engineering, demonstration
Areas
XR, Hardware, Computer Vision, Telepresence, Research
A long white table with a hex-tile board game, cards and colored player tokens projected onto it, and a compact projector standing at the far end.

One of many hardware and software prototype engineering projects focused on using interactive projection for augmented reality.

We were involved at every stage of the hardware engineering, including specifying and selecting the hardware. We also worked across the software stack: calibration, support for laser light-plane touch detection, and every aspect of tabletop surface interaction and telepresence. A compact projector throws the game onto an ordinary table, a light-plane sensor reads fingertips on the surface, and the same touch layer drove checkers, a full board game and the shared surfaces of Touch Telepresence.

Part of Enhanced Presence.